Tuesday, November 6, 2012

Halo 4 Review

From Paste Magazine...
 I do not own this picture. Game Informer or Halo owns it all
 
I think a lot of people were asking the wrong question when they pondered whether 343i would make as good a steward of the Halo franchise as had Bungie. What I wanted to know was whether or not 343i could drag Halo out of the miserable hole that was Reach. During the first few months of Reach, you could wreck ¾ of the player-base by abusing armor lock. Then, the top players perfected their jet pack skills so that anyone who didn’t know how to fly-and-headshot was hopelessly outclassed. It made the game a lot harder to come back to if you have a life outside of playing Halo, because Bungie essentially doubled the amount of basic movement and control literacies that become rusty with disuse.
Many people are concerned about Halo 4‘s new multiplayer progression system. In most of the match types, you have to customize your own loadouts. 343i made the ridiculous decision to lock many of your choices with a “Spartan point” currency system. It’ll take five hours to gain access to everything, then maybe another five to finally unlock it all. God knows how the armor specialization system works, because it was feature-locked during the review period. You need to select a primary weapon, a sidearm, a grenade, an armor ability, a defensive perk, and an offensive tactic. Pretty much everybody I played against during the review period went for what’s sure to be the “vanilla” build for the foreseeable future: battle rifle, magnum, frag grenade, shield recharge (defensive), and quick reload (tactical). Plasma pistols and grenades don’t feel quite as accurate as they once did.


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